About me

I am a PhD candidate starting in 2024 at the Computer Graphics and Visualization group, TU Delft.

My research focuses on real-time rendering for AR/VR applications, with strong interests in physics-based rendering as well. Its elegance, predictability, controllability, interactivity, and interdisciplinary nature, make rendering the most charming subject to me. I worked on a master thesis about path guiding, supervised by Disney Research Zurich and Intel. Prior to this, I explored various rendering-related topics including compilers, denoising, and data-driven methods. I am also curious about modeling the appearance of different materials.

I obtained my master’s degree at ETH Zurich and my bachelor’s degree at Tsinghua University. I was a graphics programming intern at Bytedance Game Department in the summer of 2020, and a research intern at the Realistic Graphics Lab, EPFL in the summer of 2022.

In my free time, I enjoy hiking, painting, and music making.